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See also: Elder Deck

The Deck of Dragons, sometimes referred to as the Fatid,[1] was the dominant oracular system worldwide, with the exception of the Lether continent which used its predecessor, the Tiles. It is possible that the card deck could be succeeded by the Coins in the future.

The Deck consisted of a series of cards depicting the members of the pantheon. The Deck accurately portrayed the pantheon, with new cards added as necessary for new members. Most cards represented entities with specific roles in Houses, with a few non-aligned cards that were without a House. During a reading, these cards might be animated.[2]

According to Quick Ben, "... the High Houses of the Deck relate to certain warrens and as such they present a kind of window looking in on those warrens—conversely, of course, things can in turn look out from the other side, which is what makes a reading so... risky. The Deck is indifferent to barriers—in the right hands it can reveal patterns and relationships hidden to mortal eyes."[3]

During a reading, cards were shuffled[4] then dealt one at a time, with the resulting divination dependent on which cards came out. According to Hairlock, the First House set the course.[4] Different patterns could be used to lay down the Deck. For example, in a spiral pattern, working through the entire deck, the last card could signify either an apex or an epiphany depending on how it placed itself.[5] Another pattern would be to lay in blocks (which way the local powers would oppose each other).

The appearance of a card could vary by responding to local conditions. A card could change slightly of its own accord depending on where the reading was performed to indicate how the world and pantheon were unfolding. For example, during the events of Gardens of the Moon, the card of Oponn would probably show the Twins no matter where the reading was performed; however, because of the specific situation on Genabackis at that particular time, the card also showed a spinning Coin next to the Twins.

Not only the attributes or background of a card could change, but also the focus point of a card. Most positions in the Deck of Dragons depicted one individual, usually an Ascendant. A card often did not refer specifically to this Ascendant but instead could refer to a person in the local area whose role corresponded to the position portrayed. During one reading on Seven Cities, for example, the card of the Assassin of High House Shadow showed up, referring to Kalam Mekhar as the local Assassin as opposed to Cotillion, the Ascendant Assassin on the card. On another continent, the card would probably have a different look to it.

The person performing the reading could hold on a card and it was always their call to continue or end a game.[6]

One new addition to the Deck was the card/role of a Master of the Deck who could add cards and sanction new Houses. The position, unsought for, was occupied by Ganoes Paran.

Organization of the Deck of DragonsEdit

Listed as per the Glossary of Gardens of the Moon, UK MMPB p.707-709 unless otherwise referenced or in brackets. For associated Ascendants please refer to the page of the individual houses.

High House Life
  1. King
  2. Queen
  3. Champion
  4. Priest
  5. Herald
  6. Soldier
  7. Weaver
  8. Mason (Builder)
  9. Virgin
High House Death
  1. King
  2. Queen
  3. Knight
  4. Magi
  5. Herald
  6. Soldier
  7. Spinner
  8. Mason
  9. Virgin
High House Light
  1. King
  2. Queen
  3. Champion
  4. Priest
  5. Captain
  6. Soldier
  7. Seamstress
  8. Builder
  9. Maiden
  10. (Hounds)
High House Dark
  1. King
  2. Queen
  3. Knight
  4. Magi
  5. (Herald)
  6. Captain
  7. Soldier
  8. Weaver
  9. Mason
  10. Wife
High House Shadow
  1. King
  2. Queen
  3. Assassin
  4. Magi
  5. (Knight)
  6. Hound
  7. (Apprentice)
  8. (Mistress)
(High House Chains)
  1. Ruler
  2. King
  3. Consort
  4. Reaver
  5. Knight
  6. The Seven of the Dead Fires
  7. Herald
  8. Magi
  9. Cripple
  10. Leper
  11. Fool


(High House War)[1]
  1. Lord of Wolves/Lords of War[1]
  2. Hunter
  3. Guardians of the Road
    Guardians of the Dead[1]
  4. Mercenary
  5. Army-Soldier
  6. Lifeslayer
  7. Deathslayer
  8. Herald

Known UsersEdit

Though anyone may have picked up and used a Deck of Dragons, not everyone had the capability to utilize its predictive powers. The following were known users within the Malazan Book of the Fallen series:

Readings Edit

TattersailEdit

She was a skilled and experienced Adept and performed several readings during the events in Gardens of the Moon. She used lacquered wooden cards.[4]

  • The first reading was shortly after the Enfilade of Pale in the company of the newly soul-shifted Hairlock.[16]
  • Her second was a few days later, at the behest of Tayschrenn who was blocked in his own efforts to read the Deck.[17]
  • Her third reading was a complete layout of the Deck in an effort to sense the motivations of all the players surrounding the coming convergence in Darujhistan.[5]


Iskaral PustEdit


The Ladro Keep ReadingEdit


FiddlerEdit

Fiddler's readings of the Deck took a form similar to card games, with Fiddler as the dealer issuing cards to players.


SpindleEdit

  • In Memories of Ice, Spindle performed readings in Caladan Brood's camp atop Fiddler and Hedge's gambling table. The reading was influenced by a new unaligned card that was painted underneath the table and revealed some of the powers working behind the scenes in the Pannion War.[23]


SlateEdit

  • Slate attempted to perform a reading for Kyle. Before beginning, he explained the cards of the deck. He then abandoned the attempted reading probably because of what Kyle saw in the last card Slate had put down.[24]


GwynnEdit

  • Gwynn claimed in Kellanved's Reach that, while he had no 'true talent' for reading the Deck, still he had "some small ability". Having consulted the Deck every night for a month - with regard to Ullara - and finding that every night the "connotations" had been the same, the mage described what he had done to his Crimson Guard Commander at the Red Fort, Seth. Gwynn told Seth that he had used every arrangement and "permutation" with which he was familiar. "The Southern Arc. The Old and New House. The Great Circle". Gwynn felt that the readings were clear and that they indicated that Ullara had a "Fate. A Wyrd". Thus, Ullara should not be prevented from following it, whatever it turned out to be.[25]

Manufacturing CardsEdit

Skilled artists or mages could copy or create cards or Decks. Those known to have created cards:

Notes and referencesEdit

  1. 1.0 1.1 1.2 1.3 Gardens of the Moon, Glossary, UK MMPB p.707
  2. Gardens of the Moon, Chapter 2, UK MMPB p.90 - example
  3. Dust of Dreams, Chapter 5
  4. 4.0 4.1 4.2 Gardens of the Moon, Chapter 2, UK MMPB p.89
  5. 5.0 5.1 Gardens of the Moon, Chapter 4, UK MMPB p.144
  6. Gardens of the Moon, Chapter 2, UK MMPB p.91
  7. Night of Knives, Chapter 3, US TPB p.138
  8. Kellanved's Reach, Chapter 19, US TPB p.292
  9. Return of the Crimson Guard, Book 2 Chapter 7, US HC p.283
  10. Return of the Crimson Guard, Book 1 Chapter 3, UK PB p.116
  11. Deadhouse Gates, Chapter 6, US HC p.164
  12. Kellanved's Reach, Chapter 4, US HC p.61
  13. Return of the Crimson Guard, Book 1 Chapter 2, UK PB p.92
  14. 14.0 14.1 Memories of Ice, Chapter 4, US SFBC p.142
  15. Gardens of the Moon, Chapter 9, US HC p.214
  16. Gardens of the Moon, Chapter 2, UK MMPB p.89-91
  17. Gardens of the Moon, Chapter 3, UK MMPB p.108-110
  18. Deadhouse Gates, Chapter 6
  19. Deadhouse Gates, Chapter 4
  20. Gardens of the Moon, Chapter 20, UK MMPB p.582-584
  21. The Bonehunters, Chapter 22, UK MMPB p.1023-1027
  22. Dust of Dreams, Chapter 3, UK HB p.100-105
  23. Memories of Ice, Chapter 5, US SFBC p.178-180
  24. Return of the Crimson Guard, Book 1 Chapter 2, UK HB p.91-93
  25. Kellanved's Reach, Chapter 19, US TPB p.292
  26. Memories of Ice, Chapter 2, US SFBC p.66-68
  27. The Bonehunters, Chapter 16, US HC p.529
  28. The Bonehunters, Chapter 20, US HC p.623/627
  29. The Crippled God, Chapter 22, US HC p.670/681
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