"From the very beginning, in creating this world via roleplaying, it was always an even exchange. I made up characters who interacted with his storylines, and [Esslemont] did the same with his characters acting in my storylines, so everything in the Malazan world has both of us in it."
―Steven Erikson[src]
"[Kellanved] was my character while Steve played Dancer, and sometimes he and I would just spend the whole night arguing as [Kellanved] and Dancer over what to do, while, in the meantime, nothing got done! It was all immense fun (and we would cackle gleefully by the way)."
―Ian C. Esslemont[src]

The core foundations for the Malazan novels of Steven Erikson and Ian C. Esslemont were born in the role-playing game sessions they began at Canada's University of Victoria in the 1980s. The two were flatmates while attending the college's creative writing program and shared similar interests in history, archaeology, and anthropology. They started with Dungeons & Dragons, but soon found the game system "too mechanical and on occasion nonsensical" so they moved on to GURPS (the Generic Universal Roleplaying System), which offered the spontaneous narrative flexibility they were looking for. Although role-playing games tend to be designed with the idea that a single referee guides the actions of multiple players through an adventure scenario, Erikson and Esslemont played one-on-one sessions with each alternating as referee and player.[1][2]

Erikson says he ran a "very narrative, dialogue-heavy, often action-less style of game" that forced characters into moral quandries.[3] A lot of their gaming was "riff[ing] off what the other person had set up," he says. "Each of us had complete freedom to do that. That riff would be generated by the desire to actually knock the other person askew, knock them off stride and catch them by surprise...It was like this constant passing back and forth of various challenges in the gaming and coming up with something that would be unexpected for the other person.[4]

The early Malazan games ran for three to four years and largely covered the backstory of the foundation of the Malazan Empire. Many members of the Malazan Old Guard were game characters created with characteristics and roles delineated by the gaming rules. Erikson says, "This all became the grounding of the fictional world we then created, and those who have gamed will see the basic gaming elements at work in our tales. To be specific: the Malazan Empire was founded in a tavern called Smiley's in an island city: its core of players were a balanced party of sorcerers, fighters, assassins, thieves and priests." [5] The pair integrated their intellectual interests by gaming the deeds of Malazan's 'great people' and examining the effects of their actions on both the conquered and the conquerors. Then they would replay or expand on these events by taking on the roles of the soldiers caught up in the wake of their leaders on both sides of the conflict. In this way they covered the Malazan invasions of Quon Tali, Seven Cities, and Genabackis that led up to the beginning of the first published Malazan novel, Gardens of the Moon, as well as gamed the general events of that book itself.[6][7][8][2][5]

Gaming went on to form a general timeline for both Erikson and Esslemont's books to be filled in with additional characters and storylines created by each author.[9] Erikson estimates that perhaps as much as twenty percent of the novels come directly from their original gaming sessions.[10] Esslemont states that almost all of the books in the series were gamed to at least some degree, although some such as Blood and Bone were derived from "talked-through sketches and events." But the gaming details used in the books "represent only a fraction of all that material".[6] More important than strictly adhering to the events of their games was creating novels that captured "the sheer fun we had while gaming and the atmosphere that we created with our characters. Specific events—if they need to change to better suit a novel—then go for it...the purposes of the book have to trump any other consideration."[11]

The authors' style of one-on-one gaming is one reason why character duos are so prevalent in the novels (Shadowthrone/Cotillion, Quick Ben/Kalam, et al.)[12] However it was also not uncommon for Erikson or Esslemont to play multiple characters simultaneously. Erikson recalls playing the roles of Rake, Caladan Brood, and T'riss in one series of games.[3] They were also not above departing from game rules when it served the overall story. Esslemont says "we drove the true gamers mad with our blatant disregard for the mechanics of the game. We neither of us cared for what the dice said and preferred instead the unfolding of poetic truth. Excellent, inspired, or entertaining role-playing always won out over the dictates of the rules."[6] Although Erikson has revealed that some key story points were left to chance. "Believe it or not, the clash of two major characters in Toll the Hounds was decided on a single roll of the die. If it had gone the other... well, I shudder to think."[8]

Erikson and Esslemont mapped the world collaboratively with Erikson outlining most of the continents. Esslemont says there were times he was handed a "blank continent" which he "then filled out with peoples, cities, civilizations, and such. Usually who was 'running' that game determined who would fill in the map. For example, Steve ran me in north Genabackis and so filled all that out. Then, later, I ran Steve in south Genabackis and filled out all the south."[7]

Both men continued gaming even after they were no longer roommates, but career opportunities soon took them to different parts of the world. Erikson continued one-on-one sessions with his friend, Mark Paxton-Macrae, creating the story of Karsa Orlong. He also refereed a more traditional game with five players whose characters formed the basis of Fiddler's squad in the Bonehunters and who helped guide the events of the final books in this part of the series.[13][9]

Erikson says he no longer games as more recent efforts have shown that gaming "draws from the same sort of creative energy that writing does. And so if I'm writing on a novel, I've got no creative energy for running a game, and if I'm running a game, then the novel suffers."[14]

Spoiler warning: The following section contains significant plot details about the entire Malazan series.

Gaming Elements found in the Malazan Novels[edit | edit source]

Below are the characters and events that Erikson and Esslemont have specifically tied to their role-playing sessions in their writings and interviews. It is by no means a complete list.


Characters played by Erikson[edit | edit source]

  • Anomander Rake[15] -- The first character Erikson ever rolled up and played in Advanced Dungeons & Dragons. Erikson played the character through game after game and "lived and breathed the guy".[16] In his early adventures, Rake was paired up with Caladan Brood and T'riss, who were all played simultaneously by Erikson.[17]
  • Bauchelain[18] -- Invented along with Korbal Broach for friend, Mark Paxton-MacRae's, game. The game was short lived as Paxton-Macrae "found them too scary to deal with."[19] Paxton-MacRae says Erikson's two characters were "terrifying inimical creatures, who could not be stopped" and they "ran roughshod through everything" with Paxton-MacRae "trying as hard as I could to keep up with" Erikson. That was the last time he considered running a game for Erikson. [20]
  • Blues[21] - Blues and Fingers were Erikson's primary characters in Esslemont's Crimson Guard campaigns.[22]
  • Caladan Brood[3] -- In his early adventures, Brood was paired up with Anomander Rake and T'riss, who were all played simultaneously by Erikson.[17]
  • Cotillion[23]
  • Dancer[23] -- Dancer was always played by Erikson as a non-player character in the games Erikson ran for Esslemont (who was playing Kellanved/Wu). The assassin did not even have a traditional character sheet listing his attributes in the game.[24] Erikson says Dancer was "the first time I ended up playing the straight-man...to one of Cam's characters [Kellanved] in a game, and oh, it was good fun."[25]
  • Fiddler[5][26][27] -- Erikson played Fiddler, Quick Ben and Kalam together as Malazan marines.[17]
  • Fingers[28] - Fingers and Blues were Erikson's primary characters in Esslemont's Crimson Guard campaigns.[22] During their games, Fingers' legs were atrophied as a result of a permanent flight spell that meant he no longer needed to walk and would instead "float three feet above the floor with his legs crossed."[22] Erikson says Fingers "was always kind of half mad".[29]
  • Iskaral Pust -- Invented for the novels, but later used as a non-player character in the games.[3]
  • Jorrick Sharplance -- "One of the most amusing" characters Erikson played. "He was a complete send up."[30] Erikson played him "mostly for comedic purposes. He was a character I overplayed in the sense of his bombastic self-certainty. So, we didn't get to see him much, but I mean even the name was comical."[22]
  • Kalam Mekhar[5][26] -- Erikson played Kalam, Quick Ben and Fiddler together as Malazan marines.[17]
  • Korbal Broach[18][19] (see Bauchelain above)
  • Kruppe -- One of Erikson's favorite characters to play "especially since he hardly ever did anything."[3] "[Kruppe was a] character I rolled up, and on spur of the moment elected to make him... the way he is."[31] He came from Erikson's desire in early games to create "an unusual character--not your standard...cleric, mage, or fighter, or thief. I just wanted something just a little bit different."[32] Kruppe's character in the game was "pretty much as you see him on the page...[He was] overly verbose, spoke about himself in the third person, had the habit of sweating and constantly mopping his brow and stealing food."[33] Erikson did not use a particular voice for Kruppe, but would "sometimes mime having a handkerchief so that when conversations got rough I'd start mopping my brow."[34]
  • Leff -- Erikson and friend Mark Paxton-MacRae co-played Scorch and Leff where "it ended up accidentally being a Rosencrantz and Guildenstern thing cause neither of us could remember which character we were playing cause they were both equally stupid." The two would get into such stupid predicaments, the two players would "lose our shit laughing."[35]
  • Manask[8][36] -- A "300 pound thief...who instead of picking the lock, walks through the door, physically."
  • Murillio[5][37]
  • Quick Ben[5][26] -- Erikson played Quick Ben, Kalam, and Fiddler together as Malazan marines.[17] The name was a take on Paul Newman's fire starter character Ben Quick in the movie The Long, Hot Summer which Erikson and Esslemont had seen on television around the time that Erikson created Quick Ben as a character.[38]
  • Rallick Nom[8][36][17] -- Created by Erikson, but first run in a game as a non-player character by Esslemont. Erikson and other players first encountered Rallick outside the walls of Darujhistan. Rallick was a "serious bad ass...he scared the crap out of us."
  • Scorch[35] (See Leff above)
  • Shimmer[39]
  • Skinner[22]
  • T'riss[3] -- In her early adventures, she was paired up with Anomander Rake and Caladan Brood, who were all played simultaneously by Erikson.[17] Erikson was sorry to see her fade into the background when their games "became more involved with Darujhistan and he "had too many characters on my plate.[40]

Characters played by Esslemont[edit | edit source]

  • Baruk[41] -- Likely played as a non-player character by Esslemont.[17]
  • Coll[41]
  • Crippled God[42]
  • Dassem Ultor -- Erikson says Esslemont played Dassem "very close to his chest, so he did not reveal too much in terms of motivations or feelings." The pair gamed out the entire story of Dassem's tenure as Mortal Sword for Hood.[43]
  • Greymane[41]
  • Hedge -- His gaming name of "Prairie Dog" was changed for the novels at the behest of the Malazan editors.[27][5] See also Whiskeyjack.
  • Kaminsod[42]
  • Kellanved[23] -- Esslemont played Kellanved's character close to his chest so that even Erikson "couldn't tell whether he was completely...insane or incredibly clever."[44] And in Erikson's mind, Esslemont "never really answered that question."[45] During their games, Esslemont was also "incredibly lucky" while playing the character and he could prove to be just as frustrating (in a fun way) to Erikson as to the Old Guard non-player characters he interacted with.[44] Esslemont admits he has long lost Wu's character sheet he used during their games.[46]
  • K'azz D'Avore[41] -- May have only been played by Esslemont as a non-player character.[47]
  • Mallet -- See Whiskeyjack[27][5]
  • Osseric -- Introduced as a foil for Anomander Rake.[6]
  • Rhulad Sengar -- Erikson says Rhulad's 'condition' was gamed and that he was crueler to the character in the game than in the novel.[8]
  • Shadowthrone -- Originally named "Dr. Wu",[23][41] a name based on a Steely Dan song title.[48] Esslemont says the "Dr." came about because Wu "decided he needed a sort of more august name, so he made everyone call him doctor."[49]
  • Traveller[50]
  • Trotts -- See Whiskeyjack[27]
  • Vorcan Radok[51]
  • Whiskeyjack[41] -- Esslemont played an entire squad at once which included Whiskeyjack, Hedge, Mallet, and Trotts[27] (They may have been non-player characters interacting with Erikson's marine characters as opposed to full characters.)[17]
  • Wu[52] -- (see Kellanved and Shadowthrone above)

Characters played by Others[edit | edit source]

  • Bottle[53] -- Played by Mark Paxton-MacRae[54]
  • Fiddler's squad of the Bonehunters -- Erikson ran a game with five friends covering the invasion of Letheras and through the events of The Crippled God. (This did not include Corabb and Cuttle).[41]
    Presumably this included:
    • Fiddler
    • Bottle
    • Koryk
    • Smiles -- Played by Erikson's friend Courtney in Winnipeg, "who's this huge, bearded guy, a fantastic singer, great guitar player, but the fact that he created a character, you know, this small woman called Smiles was just hilarious and he played her very well."[55]
    • Tarr
  • Karsa Orlong -- Played by Mark Paxton-MacRae in one-on-one gaming sessions with Erikson, who says Paxton-MacRae had no idea at first he was playing a Toblakai.[56] Paxton-MacRae says he was told to roll up a barbarian character, whom he named Orlong, and to focus on character instead of physical characteristics. When Erikson thought of including him in a novel, he asked Paxton-MacRae for permission to use Orlong and add Karsa to his name.[57] House of Chains, where Karsa first appears, is dedicated to his player.
  • Leff -- Coplayed by Erikson and Paxton-MacRae[35] (See Leff above in Erikson section for more)
  • Scorch -- Coplayed by Erikson and Paxton-MacRae[35] (See Leff above in Erikson section for more)

Characters played only as Non-player characters[edit | edit source]

  • Cartharon Crust[6][58]
  • Draconus -- Run by Esslemont in their early games[59]
  • Lady Envy -- Run by Esslemont in their early games.[60] Erikson says "Lady Envy was great...she was a perpetual foil."[61]
  • Laseen[6][58]
  • Obo -- Run by Erikson, who called him "a hilarious NPC" and "the most powerful mage in the city of Malaz." "Every time Wu would come [to Obo's Tower] seeking help, he'd knock on the door and the door would open, and he'd see Obo there and Cam, playing Wu, would just lay out all the problems that need fixing and all that stuff, and Obo would just stare at him and slam the door. In his face. I did it over and over again. It was a running joke. He could never get anything out of Obo."[62] This is probably the basis for Shadowthrone and Obo's interaction in the climax of The Bonehunters.
  • Tavore Paran[63]
  • Tayschrenn[58]
  • Toc the Younger -- Erikson says he does not "recall if Toc was ever a rolled-up character, more likely he was an NPC."[56]
  • Urko Crust[6][58]

Characters who were invented for the novels and did not appear in games[edit | edit source]

Events from the novels that were gamed[edit | edit source]

  • The plot of Gardens of the Moon was largely shaped by gaming:
    • Erikson says, "the events in the city of Darujhistan leading up to the night of fete were all gamed" with the action broken down into small groups. For example, Kruppe, Coll, Murillio and Rallick formed one group while Whiskeyjack, Mallet, Fiddler, Hedge, Quick Ben, and Kalam formed another.[8] An entire campaign was dedicated to Whiskeyjack and the squad infiltrating Darujhistan.[68]
    • Unbeknownst to Erikson, Esslemont based the game grouping of "Coll, Murrilio and Rallick, with Crokus thrown in" on the Three Musketeers.[7] Erikson has also stated that Crokus did not appear in the games, but was invented for the books.[69]
    • The Fete at Lady Simtal's estate -- The affair was fully gamed including Kruppe, his face smeared with pastry, meeting Anomander Rake.[8]
    • Rallick facing Turban Orr -- An encounter whose resolution depended on a roll of the dice.[8]
  • The city of Darujhistan was invented and mapped by Esslemont.[70]
  • Anomander Rake's visit to the Isle of the Seguleh and recovery of the Tyrant's mask -- Esslemont says he created the island to take a "cocky" Rake "down a notch or two".[15] The encounter began when Rake discovered a group of children wearing all black masks catching fish in a stream. When they noticed Rake, they drew their swords and challenged him one-on-one. Rake batted their blows aside and was soon challenged by adults wearing colourful masks decorated with many markings. These battles proved not very difficult as the attackers only fought him one at a time, but the number of challenges were relentless and tiring, and his strength waned. Eventually, his challengers (with less ornate masks) were so skilled and dangerous that he maneuvered the battle to the edge of a cliff so he could leap backwards and transform into his Soletaken form in midair to escape. So began the legend of the Blacksword among the Seguleh, who determined that Rake had achieved seventh rank during the encounter.[71] Rake "barely escape[d] with his skin! It was a hilarious night of gaming."[15]
  • Erikson's first three characters in games run by Esslemont were Anomander Rake, Caladan Brood, and the Queen of Dreams, and they were played in a setting that originally was not "'Malazan' in the sense of what we now call 'Malazan.'"[72][73] Much of their adventures over ten years of gaming was "not relevant" to the story Erikson wanted to tell in the Malazan Book of the Fallen. But details such as Rake claiming Dragnipur (with Lady Envy witnessing) and Brood acquiring Burn's hammer formed the backstory of the novels.[72]
  • The creation of the Malazan Empire came from a campaign run by Erikson featuring Esslemont as Kellanved with Dancer played by Erikson. These events had not been depicted in any novel as of 2008.[73] It is unclear if they are the same events depicted in Esslemont's Path to Ascendancy books, but in a 2018 interview, Erikson said the prequel series covered "the stuff we actually gamed so that's a lot of fun for me [to read]. I get to tap in and see what he's up to, and how he remembers things versus how I remember things, and then how these things change for the purposes of fiction."[74]
  • Kellanved's discovery of the First Throne and mastery over the T'lan Imass occurred in a game run by Erikson, who "never revealed the extent to which [Esslemont's] character Kellanved had control over the T'lan Imass. And that was part of the fun, was that he never knew and I was never going to tell him. So sometimes things worked, and sometimes they didn't. Sometimes he gave orders and they were followed, and sometimes they were completely ignored. It was amusing. It was a very fun aspect of the game because he would come into scenarios brimming with confidence because he's got the T'lan Imass, and then he'd call on them and they wouldn't show up."[75]
  • Kellanved and Dancer's conquest of Seven Cities[8]
  • Dassem Ultor's Siege of Y'Ghatan -- Erikson says "we were doing squad by squad for the assault, building by building engagement, in a kind of Black Hawk Down style (before the film ever came out)."[76] See also the Y'Ghatan battle map below.
  • Malazan conquest of Quon Tali[6]
  • Blackdog Forest campaign -- Run by Erikson for Esslemont involving the Malazan campaign on Genabackis before the events of Gardens of the Moon.[7] Some of the first maps created by Erikson of the Malazan world featured Blackdog Swamp, Mott, and Mott Wood.[73]
  • The history of the First Empire was shaped by gaming. Erikson and Esslemont "gamed a bit in the bronze age of the...pre-Malazan world...I had a bronze age map of Seven Cities, long lost...Then we had the full back story of the First Empire."[77]
  • The supposed drownings of many of the Old Guard refer to an in-joke between Erikson and Esslemont from their gaming days. "Whenever we wanted to drop a character off the board, as it were, they drowned," says Erikson.[78]
  • Surly's assassination of Kellanved and Dancer at Mock's Hold depicted in Night of Knives.-- The gamed version of the pair's fall into the sea was much more comical than the novel. After Erikson's Dancer healed the injured Esslemont's Kellanved, Dancer asked Kellanved if he remembered who he was. Kellanved answered by throwing back his head and shouting, "Wuuu!" as the Hounds of Shadow howled in the distance. Esslemont and Erikson described Dancer and Kellanved's early adventures as "The Three Stooges of fantasy" and their slapstick had to be toned down for the novels.[79] See also Ian Esslemont's account here. Esslemont initially remembered Wu shouting, "Noooo!", but Erikson jogged his memory that he actually shouted, "Wuuuu!"[79]
  • Karsa Orlong's story in Book 1 of House of Chains -- Erikson says he dragged his player "through hell" and that later events involving Binadas Sengar on the Silanda were dictated by the "immense frustration" of Karsa's player and surprised even Erikson.[13] Karsa's companions, Bairoth Gild and Delum Thord, were inventions for the novels. In their gaming sessions, the raid on Silver Lake was conducted by Karsa alone.[80] In fact, Karsa's player "seriously balked at his first venture down into the civilised lands."[56] Erikson began the game by having Paxton-MacRae's character approached by his friends announcing that "it's time to go down into the valley and kill children." Without understanding what the term meant to the Teblor, Paxton-MacRae "went through a horrible existential crisis."[81] When Paxton-MacRae charged the settlement at Silver Lake and discovered he was larger than the doors, Erikson revealed Karsa was a giant and "laughed for about 20 minutes".[82]
  • The fate of Lieutenant Ranal in the aftermath the Battle of Raraku and the ambush with Corabb's desert warriors that precipitated it.[83]
  • Jheck -- Played a central role in gaming events that are now only "ancillary history" per Erikson.[84]
  • The many deaths of Rhulad Sengar -- Erikson said he gamed this scenario to "create a rather unusual sword that upended the seemingly perfect gift it offered" and question "what would it be like to die over and over again?"[85]
  • The duel between Anomander Rake and Traveller at Darujhistan[86] -- This may be the event Erikson referred to when he said, "Believe it or not, the clash of two major characters in TtH was decided on a single roll of the die. If it had gone the other... well, I shudder to think."[8] He says the winner of the duel was decided by a dice roll off between himself and Esslemont, with the first to roll a twenty winning the fight and deciding the story.[50] To avoid spoiling his audience, Erikson never outright admits he is referring to the Rake/Traveller duel, but in answer to a fan question he says Esslemont won the day.[87]
  • The Bonehunter campaigns as experienced by Fiddler and his squad, who were all gamed by individual players.

The Deck of Dragons[edit | edit source]

The Deck of Dragons was initially conceived by Esslemont for their games and the two authors devised schematics on how to lay the cards down.[89]

Ascendancy[edit | edit source]

At its most basic level, the concept of Ascendancy is "based on the mechanical structure of role-playing games, where a character levels up."[90]

Gaming events that have not appeared in the novels (yet)[edit | edit source]

  • Kellanved and Dancer's hijinks at Smiley's -- Esslemont remembers "one particular immortal exchange between us (one that has yet to see print) wherein I explained that the paranoid Kellanved, then owner of a bar named Smiley's, was spying and listening in on his employees by drilling holes in the floor of his office over the bar. Later, Steve had Dancer come upstairs, see Kellanved with his ear pressed to a hole and his bum in the air, and promptly kick him across the room."[91]
  • Anomander Rake's discovery and claim of Moon's Spawn -- This occurred in a game run by Esslemont during the first campaign the authors gamed together.[92] It was a remnant of one of the K'Chain Che'Malle's Skykeeps that Erikson made the home of the Tiste Andii, and he prepared a diagram of the fortress' interior and bridge.[93]
  • Anomander Rake's acquisition of Dragnipur - Esslemont ran a series of games in which Erikson played Rake's quest to possess the sword. Once it came into his possession Rake gave the sword to Osserc to hold onto it for him and Lady Envy stole it from Osserc. Erikson "was seriously ticked." Esslemont says the sword was his homage to Stormbringer, the sword of Michael Moorcock's character, Elric.[94]
  • Onos T'oolan served as a Sergeant, or more likely Lieutenant, in the Bridgeburners "during the gaming campaigns involving the Bridgeburners conquering Northern Genabackis...he ordered Whiskeyjack and his squad around...[and Erikson] liked the idea of an undead boss for that squad." Both Erikson and Esslemont found it funny.[95]
  • After Kellanved and Dancer's ascension, the authors took the two characters out of the main storyline for a time. Instead they ran a campaign where the two characters used the Azath Houses to travel back in time to Quon Tali's Bronze Age. Erikson "redrew the maps slightly to take into account lower sea levels and that kind of thing." The campaign "was very, very useful in building the backstory to what was going on, that showed up later in the Malazan books."[96]
  • Among the Bridgeburners who died in the Siege of Pale in Gardens of the Moon were "many, many [non-player characters]...who had been major players in the gaming that we did."[97]
  • Mark Paxton-MacRae once played a vampire character who find his way to Seguleh Island where he was not welcomed. The wounded vampire then made his way to Darujhistan where he was pursued by a vampire hunter, eventually asking Baruk to remove his vampiric curse. Paxton-MacRae says Erikson "kicked the crap out of him. That was the last time I tried to flex in Steve's worlds."[98]
  • During a game session run by Paxton-MacRae for Erikson, Bauchelain summoned a minor demon and instructed it to find the most frightened person in the city, throwing off Paxton-MacRae's carefully planned scenario. Bauchelain turned the unfortunate victim into his slave.[99]
  • Paxton-MacRae and a group of others played in a game run by Erikson where they were "a bunch of brothers who...found some armour, and decided to wear armour and be cool and run around and do stuff because we were tired of living in the tiny village we were in." They somehow passed through a gate into a warren where they "pissed off" Anomander Rake. Rake came after the group drawing Dragnipur and "the look on Steve's face--he became a just a terrifying figure." The brothers escaped when Paxton-MacRae cast an ice spell on Rake's sword that weighed it down just long enough for them to escape back through the gate.[100]

Author maps[edit | edit source]

Steven Erikson has posted some of his original hand drawn Malazan maps on his Facebook page.

Significant plot details end here.

An official Malazan RPG?[edit | edit source]

Erikson and Esslemont have discussed making an official Malazan game book to allow fans to play their own adventures in the authors' world. In an April 2016 interview, Erikson mentioned that he and Esslemont had talked about the possibility with Steve Jackson, publisher of the GURPS system in which Malazan was born, and Jackson seemed "amenable" to the idea. Erikson said he could see a GURPS-based game proceeding as a crowd-funded project. The authors' long gestating plans for an "Encyclopedia Malazica" would serve as the foundation for the book. Erikson suggested he and Esslemont would "be happy to write little aspects for atmosphere...conversation, dialogue between characters, that kind of thing", but that the bulk of the organizational and game mechanics work would have to be done by trusted partners. Both authors are currently too busy with writing projects to take on such a project themselves.[36]

External links[edit | edit source]

Notes and references[edit | edit source]

  1. Erikson Q & A - Part 6 - YouTube (link no longer works - video made private)
  2. 2.0 2.1 Hello Reddit, I am Steven Erikson. Please Ask Me Anything - Reddit (2012)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Ask Steven Erikson Your Crippled God Questions - Tor.com (5 November 2014)
  4. Deadhouse Gates - A chat with Steven Erikson, Part 1 - See 22:40
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 The World of the Malazan Empire and Role-Playing Games - steven-erikson.com
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Ian Cameron Esslemont Answers Your Return of the Crimson Guard Questions - Tor.com (15 April 2013)
  7. 7.0 7.1 7.2 7.3 A Conversation with Malazan series authors Steven Erikson and Ian C. Esslemont - Tor.com (29 October 2010)
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Questions for Steven Erikson on Gardens of the Moon? Start asking! - Tor.com (27 September 2010)
  9. 9.0 9.1 Hello Reddit, I am novelist Steven Erikson. Please Ask Me Anything - Reddit (2014)
  10. Hello Reddit, I am Steven Erikson. Please Ask Me Anything - Reddit (2012)
  11. Steven Erikson Talks Building Malazan, Facebook Post, & More - See 15:30
  12. 12.0 12.1 Steven Erikson Answers Your Midnight Tides Questions - Tor.com (9 March 2012)
  13. 13.0 13.1 Steven Erikson Answers Your House of Chains Questions - Tor.com (23 November 2011)
  14. The Grim Tidings Podcast See 13:50 (dead link)
  15. 15.0 15.1 15.2 Ian Cameron Esslemont Answers Your Orb Sceptre Throne Questions! - Tor.com (3 June 2015)
  16. Anomander Rake and Point of View - stevenerikson.org (7 July 2018)
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 Interview with Dark Fantasy Legend Steven Erikson - See 15:00
  18. 18.0 18.1 Interview: Malazan Book of the Fallen author Steven Erikson - The Void (13 March 2011)
  19. 19.0 19.1 In the Dragon's Den: Interview with Steven Erikson Part 2 - The Critical Dragon (21 April 2016)
  20. Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 22:30
  21. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:38:00
  22. 22.0 22.1 22.2 22.3 22.4 Gardens of the Moon: Chatting with Steven Erikson, Part 3 - See 1:53:00
  23. 23.0 23.1 23.2 23.3 Steven Erikson Interview - Pat's Fantasy Hotlist (6 April 2011)
  24. Chat with Ian C. Esslemont and Steven Erikson - A Critical Dragon - See 1:06:00
  25. In the Dragon's Den: Interview with Steven Erikson Part 1 - The Critical Dragon (18 April 2016)
  26. 26.0 26.1 26.2 An Evening with Steven Erikson by Nerdaí Irish Nerds - See 19:15
  27. 27.0 27.1 27.2 27.3 27.4 Not A TSACast: Fireside Conversations with Steven Erikson and Ian C. Esslemont Ep#4 podcast - See 27:10
  28. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:38:00
  29. Deadhouse Gates - A chat with Steven Erikson, Part 1 - See 22:20
  30. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:38:00
  31. Interview: Steven Erikson, Author Of The Malazan Book Of The Fallen Sequence - blogcritics.org (14 April 2011)
  32. Deadhouse Gates - A chat with Steven Erikson, Part 1 - See 19:30
  33. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:17:00
  34. Ten Very Big Books podcast - Midnight Tides - See 53:15
  35. 35.0 35.1 35.2 35.3 Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 27:45
  36. 36.0 36.1 36.2 The Grim Tidings Podcast (dead link)
  37. An Evening with Steven Erikson by Nerdaí Irish Nerds - See 18:20
  38. Amalgam Podcast - See 45:00
  39. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:38:00
  40. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:34:00/1:37:00
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 Hello Reddit, I am Steven Erikson. Please Ask Me Anything - Reddit (2012)
  42. 42.0 42.1 Ten Very Big Books podcast - Midnight Tides - See 53:25
  43. Gardens of the Moon - Chatting with Steven Erikson, part 2 - See 25:30
  44. 44.0 44.1 Grimdark Magazine - Interview with Dark Fantasy Legend Steven Erikson - See 23:50
  45. Ten Very Big Books podcast - Midnight Tides - See 54:30
  46. Chat with Ian C. Esslemont and Steven Erikson - A Critical Dragon - See 1:02:00
  47. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:38:00
  48. Steven Erikson Facebook post 31 January 2018
  49. Chat with Ian C Esslemont about Malazan - A Critical Dragon - See 32:00
  50. 50.0 50.1 Steven Erikson Talks Building Malazan, Facebook Post, & More - See 16:10
  51. An Evening with Steven Erikson by Nerdaí Irish Nerds - See 18:44
  52. In the Dragon's Den: Ian C Esslemont Interview - The Critical Dragon (14 April 2016)
  53. Ask Steven Erikson Your Bonehunters Questions! - Tor.com (27 June 2012)
  54. Amalgam Podcast - See 1:08:25
  55. Amalgam Podcast - See 1:09:00
  56. 56.0 56.1 56.2 Hello Reddit, I am novelist Steven Erikson. Please Ask Me Anything. - Reddit (2014)
  57. Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 4:30
  58. 58.0 58.1 58.2 58.3 58.4 Interview with Dark Fantasy Legend Steven Erikson - See 24:40
  59. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:34:00
  60. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:34:00
  61. Chat with Ian C Esslemont about Malazan - A Critical Dragon - See 52:00
  62. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:32:00
  63. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:04:00
  64. Amalgam Podcast - See 35:00
  65. Steven Erikson Answers Your Reaper's Gale Questions - See question 6
  66. Spoiler Talk: Return of the Crimson Guard by Ian C. Esslemont - A Critical Dragon - See 1:40
  67. Amalgam Podcast - See 1:09:40
  68. Read for Pixels 2016 Interview See 1:35:50
  69. An Evening with Steven Erikson by Nerdaí Irish Nerds - See 18:24
  70. An Evening with Steven Erikson by Nerdaí Irish Nerds - See 18:13
  71. Spoiler Talk: Return of the Crimson Guard by Ian C. Esslemont - A Critical Dragon - See 5:10
  72. 72.0 72.1 Ten Very Big Books podcast - Memories of Ice - See 44:00
  73. 73.0 73.1 73.2 The True Gods of Shadow: A Steven Erikson Interview - Jay Tomio (3 June 2008)
  74. Interview with Steven Erikson - The Fantasy Hive (1 November 2018)
  75. Gardens of the Moon - Chatting with Steven Erikson, part 1 - See 1:11:00
  76. Steven Erikson Facebook post 21 August 2018
  77. Ten Very Big Books podcast - Deadhouse Gates (See 28:20)
  78. Deadhouse Gates - A chat with Steven Erikson, Part 1 - See 37:10
  79. 79.0 79.1 Not A TSACast: Fireside Conversations with Steven Erikson and Ian C. Esslemont Ep#4 podcast - See 46:00
  80. Steven Erikson Facebook post 9 April 2018
  81. An Evening with Steven Erikson by Nerdaí Irish Nerds - See 20:20
  82. Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 6:00
  83. 83.0 83.1 83.2 Steven Erikson Answers Your House of Chains Questions, Part 2 - Tor.com (2 December 2011)
  84. Steven Erikson Answers Your Dust of Dreams Questions! - Tor.com (11 June 2014)
  85. Hello Reddit, I am Steven Erikson. Please Ask Me Anything - Reddit (2012)
  86. Ask Steven Erikson Your Toll the Hounds Questions - Tor.com (see comment 29 section 12)
  87. Steven Erikson Facebook post 28 October 2020
  88. Steven Erikson Answers Your Reaper’s Gale Questions! - Tor.com (16 November 2012)
  89. Not A TSACast: Fireside Conversations with Steven Erikson and Ian C. Esslemont Ep#4 podcast - See 01:02:00
  90. Interview with Steven Erikson, Best-Selling Author and Archaeologist - Systems Change Alliance - See 27:40
  91. Ian C. Esslemont on Collaboration - Tor.com (2011)
  92. Not A TSACast: Fireside Conversations with Steven Erikson Ep#3 podcast - See 1:34:00
  93. Not A TSACast: Fireside Conversations with Steven Erikson and Ian C. Esslemont Ep#4 podcast - See 1:01:0
  94. Chat with Ian C Esslemont about Malazan - A Critical Dragon - See 51:10 and 7:00
  95. The Use of Tool: Neanderthals, the Malazan World and Deep Time
  96. Interview with Dark Fantasy Legend Steven Erikson - See 21:45
  97. Gardens of the Moon - Chatting with Steven Erikson, part 1 - See 37:20
  98. Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 21:00
  99. Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 23:40
  100. Conversation with Mark Paxton-MacRae A.K.A. Karsa Orlong - Ten Very Big Books - See 25:30
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