Map Seven Cities detail

Seven Cities

Malazan World Map by D'rek

Unofficial Malaz World Map by D'rek

Seven Cities was a sub-continent north of Quon Tali and west of Genabackis that had been conquered by the Malazan Empire. It was an ancient land, built upon the ruins of countless cities dating back to the First Empire. Hot, dry, and largely desert, its sands obscured forgotten pathways, hoarded power, and soaked up sorcery. Every foot of the land had been walked by Ascendants.[1]

To the northwest it was bounded by the Sepik Sea and the Dryjhna Ocean. To the north, by the Kokakal, Maadil, Talgai, Otataral, and Bandiko Seas, as well as the Sea of Kaltepe Kadesh. To the east were the Sea of Gallada, the Sahul and Dojal Hading Seas, and Seeker's Deep. To the south lay the Cragg Sea and Quon Tali. The Clatar Sea was contained within the south-central portion of the continent itself.

Whiskeyjack commented that Mock's Hold was about 3000 leagues from Seven Cities.[2]

Seven Cities supplied the front lines on Genabackis.[3]

Ganoes Paran thought that the natives of Seven Cities had a predisposition for causing trouble and attributed the problems of the Genabackis Campaign to the pre-dominance of Seven Cities natives in the Malazan 2nd, 5th, and 6th Armies.[4]

History Edit

The subcontinent of Seven Cities was the birthplace of the human First Empire.

It was conquered by the Malazan Empire under Emperor Kellanved.

Cities Edit

Holy Cities Edit

The Holy Cities from which the sub-continent gained its name were said to have been founded by seven Ascendants thousands of years ago.[5] Before the Malazan conquest, each city was ruled by a Holy Falah'd.

The holy "Seven Cities" were:

The most devout pilgrims pursued the Path of the Seven, a journey to each of the Holy Cities. Pilgrimage was a respected activity and was a tradition unphased by bandits or war.[7]

Other cities Edit

Other cities named as Holy Cities included G'danisban, Hissar, Mersin, Pan'potsun,[6] Lothal, and Y'Ghatan.

Lost cities included Hedori Kwil, Kanarbar Belid, Minikenar, N'Karaphal, Tramara, Trebur, Vinith, Vithan Taur, and Yadeth Garath.

Geography Edit



The following is a list of words from the 'Seven Cities (Bisbrha and Debrahl) Language'[11]


The traditional Seven Cities way to challenge an opponent was to spit on the floor in front of him. When so provoked by Hairlock, Tayschrenn told the mage from Seven Cities that his primitive tribal gestures remained quaint, if somewhat tasteless.[13]

When Toc the Younger spat past the left ear of his horse, Captain Paran shivered at the thought that in the old days, this gesture would have announced the beginning of tribal war among the Seven Cities. He also thought that the gesture had become the symbol of the Malaz 2nd Army.[14]

Seven Cities superstition held that the loss of an eye was also the birth of inner sight.[15]

The long-knife was the weapon of choice among Seven Cities warriors.[16]

According to Duiker, the saying "Every meal is your last" encompassed an entire Seven Cities philosophy.[17]

It was common for Seven Cities market streets to be topped by tarps slung between buildings. This created a tunnel effect and likely reduced the heat of the sun.[18]


In Gardens of the Moon, Paran used a Seven Cities-style saddle which was high-backed with a hinged horn that folded forward.[4]

Summer in the Seven Cities began with the She'gai, the hot wind.[19]

In Deadhouse GatesEdit

In 1164 BS the Seven Cities natives rebelled against 'the Mezla'. The 7th Army, the only Malazan army stationed in the continent, was decimated during its march from Hissar to Aren. Subsequently, the 14th Army was sent under Adjunct Tavore as a punitive army to cut down the rebellion.

Notes and referencesEdit